Index
Role
Duration
Platform
Tools
Make learning about pet care fun and engaging
Create intuitive interactions for young users
Balance education with play
Goals
Wide age range of users
Need for simple language and visuals
Limited attention span of target audience
Constraints
1
Lack of knowledge on pet care leads to a superficial perspective of pets
2
Kids engage more with visual storytelling than long text
3
Gamified elements increase retention and enjoyment
These insights guided a playful, illustration-driven design approach.


A closer look & more
Final Solutions



A closer look & more
Results and Takeaways
This year-long project was such a joy to accomplish. After hand-making every aspect of the book series, I would leave the book-making to professionals from now on. Despite the challenges of the physical aspects of the project, I've learned time and time again how important user-testing and feedback are for these books. I'm confident that without the help and support from our community, this project would not have been as well-presented as it is now. This project has helped me grow my confidence in pitching new ideas and building an organization from the ground up. I hope to continue with this project in the future and continue creating for those who want to learn!








